星际争霸地图编辑器的疑问 有分啊! (星际争霸地图制作教程)

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星际争霸地图编辑器的疑问,有分啊!
触发中可选用的条件ACCUMULATEPlayer accumulates quantity resources.特定玩家积攒多少资源时ALWAYS总是BRINGPlayer brings quantity units to location.指定玩家带多少单位到特定区域时COMMANDPlayer commands quantity units.该玩家管理多少单位时COMMAND THE LEASTCurrent player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST ATCurrent player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOSTCurrent player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST ATCurrent player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMERCountdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHSPlayer has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIMEElapsed scenario time is duration game seconds.(游戏期间)通过多少秒时HIGHEST SCORECurrent player has highest score points.以后玩家得分最高时KILLPlayer kills quantity units.该玩家杀死必定数量的单位时LEAST KILLSCurrent player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCESCurrent player has least resources.以后玩家积攒资源起码时LOWEST SCORECurrent player has lowest score points.以后玩家得分最低时MOST KILLSCurrent player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCESCurrent player has most resources.以后玩家积攒资源最多时NEVER从不OPPONENTSPlayer has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCOREPlayer score type score is quantity.该玩家得分是多少时SWITCHSwitch is set.开关被设置或肃清时触发中可选用的条件ACCUMULATEPlayer accumulates quantity resources.特定玩家积攒多少资源时ALWAYS总是BRINGPlayer brings quantity units to location.指定玩家带多少单位到特定区域时COMMANDPlayer commands quantity units.该玩家管理多少单位时COMMAND THE LEASTCurrent player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST ATCurrent player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOSTCurrent player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST ATCurrent player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMERCountdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHSPlayer has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIMEElapsed scenario time is duration game seconds.(游戏期间)通过多少秒时HIGHEST SCORECurrent player has highest score points.以后玩家得分最高时KILLPlayer kills quantity units.该玩家杀死必定数量的单位时LEAST KILLSCurrent player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCESCurrent player has least resources.以后玩家积攒资源起码时LOWEST SCORECurrent player has lowest score points.以后玩家得分最低时MOST KILLSCurrent player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCESCurrent player has most resources.以后玩家积攒资源最多时NEVER从不OPPONENTSPlayer has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCOREPlayer score type score is quantity.该玩家得分是多少时SWITCHSwitch is set.开关被设置或肃清时触发中可选用的结果CENTER VIEWCenter view for current player at location.将画面转至某特定区域COMMENTComment: comment.对触发器加以说明,使之便于浏览CREATE UNITSCreate quantity unit at location for player在特定区域为玩家发明必定数量的单位CREATE UNITS WITH PROPERTIESCreate quantity unit at location for player Apply properties在特定区域为玩家发明必定数量的具备必定属性(如隐形,钻地等)的单位DEFEATEnd scenario in defeat for current player.以后玩家义务失败DISPLAY TEXT MESSAGEDisplay for current player: text.为以后玩家显示一些交代文字DRAWEnd the scenario in a draw for all players.一切玩家平手GIVE UNITS TO PLAYERGive quantity units owned by player at location to player.将特定区域的一个玩家(前者)的必定数量的部队给另一个玩家(后者)KILL UNITKill all units for player.杀死玩家的一切单位KILL UNITS AT LOCATIONKill quantity units for player at location.杀死玩家的在特定区域的必定数量的单位LEADER BOARD (CONTROL ATLOCATION)Show Leader Board for most control of units at location. Display label: label显示目前特定区域里的单位管理状况LEADER BOARD (CONTROL)Show Leader Board for most control of unit. Display label: label显示目前单位管理状况LEADER BOARD (GREED)Show Greed Leader Board for player closest to accumulation of number ore and gas.显示目前总的资源搜集状况LEADER BOARD (KILLS)Show Leader Board for most kills of unit. Display label: label显示目前杀死单位的状况LEADER BOARD (POINTS)Show Leader Board for most points. Display label: label显示目前得分状况LEADER BOARD (RESOURCES)Show Leader Board for accumulation of most resource. Display label: label显示目前资源搜集状况LEADER BOARD GOAL(CONTROL AT LOCATION)Show Leader Board for player closest to control of number of units at location. Display label: label显示还需在特定区域里管理多少单位可达指标LEADER BOARD GOAL(CONTROL)Show Leader Board for player closest to control of number of unit. Display label: label显示还需管理多少单位可达指标LEADER BOARD GOAL (KILLS)Show Leader Board for player closest to number kills of unit. Display label: label显示还需杀死多少单位可达指标LEADER BOARD GOAL (POINTS)Show Leader Board for player closest to number points. Display label: label显示距离指标得分还差多少LEADER BOARD GOAL(RESOURCES)Show Leader Board for player closest to accumulation of number resource. Display label: label显示还需搜集资源可达指标LEADER BOARD COMPUTER PLAYERSSet use of computer players in leaderboard calculations.封锁或关上电脑的状况显示MINIMAPPING Show minimap ping for current player at location.以后玩家的小地图显示正告框MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNTAdd at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTSSet hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNTSet resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNTAdd at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTSSet hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNTSet resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT SHIELD POINTSSet shield points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的护盾MOVE LOCATIONCenter location labeled location on units owned by player at location.将一个特定区域移动到(在一个特定区域内的)某个单位身上MOVE UNITSMove quantity units for player at location to destination.将玩家必定数量的单位由一个特定区域移动到另一个特定区域MUTE UNIT SPEECHMute all non-trigger unit sounds for current player.封锁以后玩家一切非触发单位的声响ORDERIssue order to all units owned by player at location: order to destination.命令玩家的单位在从一个特定区域里移动.攻打.巡查到另一个特定区域PAUSE GAMEPause the game.暂停游戏PAUSE TIMERPause the countdown timer.暂停倒计时PLAY WAVPlay WAV file播放一段声响PRESERVE TRIGGER循环口头以后触发REMOVE UNITRemove all units for player.移除玩家一切单位REMOVE UNITS AT LOCATIONRemove quantity units for player at location.移除玩家在特定区域里的必定数量的单位RUN AI SCRIPTExecute AI script script.运转一团体工默认RUN AI SCRIPT AT LOCATIONExecute AI script script at location.在特定区域运转一团体工默认SET ALLIANCE STATUSSet Player to Ally status.设置以后玩家与另一个玩家同盟或和平SET COUNTDOWN TIMERModify Countdown Timer: Set duration seconds.设置倒计时期间SET DEATHSModify death counts for player: Set quantity for unit.设置玩家的死亡单位计数SET DOODAD STATESet doodad state for units for player at location.特定区域里小物件的设置SET INVINCIBILITYSet invincibility for units owned by player at location设置特定区域里的玩家单位无敌SET MISSION OBJECTIVESSet Mission Objectives to: text.设定本关义务SET NEXT SCENARIOLoad scenario after completion of current game.设定以后义务完结后读取的地图SET RESOURCESModify resources for player: Set quantity resource.为玩家设定必定数量的资源SET SCOREModify score for player: Set quantity points.设定玩家得分SET SWITCHSet switch.开关设置TALKING PORTRAITShow unit talking to current player for duration milliseconds.为以后玩家显示单位肖像一段期间TRANSMISSIONSend transmission to current player from unit at WAV transmission duration: Set number the following text: Text设置一段对话。包含小地图上单位的地点显示,随同的声响及文字UNMUTE UNIT SPEECHUnmute all non-trigger unit sounds for current player.解除以后玩家一切非触发单位的声响的封锁UNPAUSE GAMEUnpause the game.解除游戏暂停UNPAUSE TIMERUnpause the countdown timer.解除倒计时暂停VICTORYEnd scenario in victory for current player.以后玩家义务胜利WAITWait for duration milliseconds.期待一段期间(千分之一秒)
星际争霸 地图编辑 触发器
1 . 主题: 星际争霸地图编辑手册先来引见一下StarEdit,简称SE是星际自带的一个编辑器配置比以往任何游戏的编辑器都片面Blizzard就是用SE做自己的义务关的有些人的SE用不了,请下载这个外面有2个dll文件,一个是光碟版的 一个是硬盘版的 做地图时用光碟版的,在浩方玩时用硬盘版的就行(用那个版就把那个改名为 ,放在星际目录下)附件: 1.08b的正版 立刻下载!SE可以支持8个玩家,每个玩家一个种族,须要一个开局地点能力保留(start location)。
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这是基本知识,初学者都会,我就不说了如今来引见层(layer)层外面有好几个选项其余的大家都知道重点的是地点层(location)这是RPG地图无法缺少的选中地点层,你可以用鼠标拖一个框,外面就是地点了你可以给这个地点改名比如改成学校,家里。
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这对前面要讲的触发器是有很大咨询的有的触发必定依赖地点而存在接着讲Force,玩家组队你可以把8个玩家分红4队还可以给每个队改名结盟就是这组玩家是盟友结盟胜利就是但一个玩家胜利,全组胜利恣意开局地点就是这组玩家的开局地点是随机的(其实是玩家随机)第3个要讲的是 Player Setting(玩家设定)它在player菜单下在这里,你可以设定玩家由谁表演是人(human),还是电脑(computer),还是中立的,(nautral)或是走近就可以变老自己的兵的(resuable)在unit的页面下,你可以设定那个玩家可以造什么兵无法以造什么兵在upgrade下,你可以设定玩家的初始更新资料和准许/制止玩家的某种更新Speical Ablities就是魔法设定了假设你了解了第一章的内容曾经有必定基础了可以开局进阶内容了如今讲的是RPG地图的外围内容--触发器(trigger)触发器有人说很难其实十分十分…………(此处省略N个十分)便捷任何一个反常人都可以了解小虫注:这个比咱们学的编程思维便捷了不止百倍阿触发器分3个局部口头人,条件,结果口头人随意写,只要一个触发和口头人无关(是结盟的触发)留意,假设你写 force 4 (第4组)而force 4你没有放一个玩家或有一团体类玩家,但他没参与游戏那么口头人为 force 4 的触发都不会口头(就是要有人或电脑来口头)条件有很多种ACCUMULATE Player accumulates quantity resources.该玩家积攒多少资源时ALWAYS Always.总是BRING Player brings quantity units to location.该玩家带多少单位到特定区域时COMMAND Player commands quantity units.该玩家管理多少单位时COMMAND THE LEAST Current player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST AT Current player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOST Current player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST AT Current player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMER Countdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHS Player has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIME Elapsed scenario time is duration game seconds.游戏期间通过多少秒时(游戏期间)HIGHEST SCORE Current player has highest score points.以后玩家得分最高时KILL Player kills quantity units.该玩家杀死必定数量的单位时LEAST KILLS Current player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCES Current player has least resources.以后玩家积攒资源起码时LOWEST SCORE Current player has lowest score points.以后玩家得分最低时MOST KILLS Current player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCES Current player has most resources.以后玩家积攒资源最多时NEVER Never. 从不OPPONENTS Player has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCORE Player score type score is quantity.该玩家得分是多少时SWITCH Switch is set.开关被设置或肃清时结果也有很多种CENTER VIEW Center view for current player at location.将画面转至某特定区域COMMENT Comment: comment.对触发器加以说明,使之便于浏览CREATE UNITS Create quantity unit at location for player在特定区域为玩家发明必定数量的单位CREATE UNITS WITH PROPERTIES Create quantityunit at location for player. Apply properties在特定区域为玩家发明必定数量的具备必定属性(如隐形,钻地等)的单位DEFEAT End scenario in defeat for current player.以后玩家义务失败DISPLAY TEXT MESSAGE Display for current player: text.为以后玩家显示一些交代文字DRAW End the scenario in a draw for all players.一切玩家平手GIVE UNITS TO PLAYER Give quantity units owned by player at location to player.将特定区域的一个玩家(前者)的必定数量的部队给另一个玩家(后者)KILL UNIT Kill all units for player.杀死玩家的一切单位KILL UNITS AT LOCATION Kill quantity units for player at location.杀死玩家的在特定区域的必定数量的单位LEADER BOARD (CONTROL ATLOCATION)Show Leader Board for most control of units at location. Display label: label显示目前特定区域里的单位管理状况LEADER BOARD (CONTROL)Show Leader Board for most control of unit. Display label: label显示目前单位管理状况LEADER BOARD (GREED)Show Greed Leader Board for player closest to accumulation of number ore and gas.显示目前总的资源搜集状况LEADER BOARD (KILLS)Show Leader Board for most kills of unit. Display label: label显示目前杀死单位的状况LEADER BOARD (POINTS)Show Leader Board for most points. Display label: label显示目前得分状况LEADER BOARD (RESOURCES)Show Leader Board for accumulation of most resource. Display label: label显示目前资源搜集状况LEADER BOARD GOAL(CONTROL AT LOCATION)Show Leader Board for player closest to control of number of units at location. Display label: label显示还需在特定区域里管理多少单位可达指标LEADER BOARD GOAL(CONTROL)Show Leader Board for player closest to control of number of unit. Display label: label显示还需管理多少单位可达指标LEADER BOARD GOAL (KILLS)Show Leader Board for player closest to number kills of unit. Display label: label显示还需杀死多少单位可达指标LEADER BOARD GOAL (POINTS)Show Leader Board for player closest to number points. Display label: label显示距离指标得分还差多少LEADER BOARD GOAL(RESOURCES)Show Leader Board for player closest to accumulation of number resource. Display label: label显示还需搜集资源可达指标LEADER BOARD COMPUTER PLAYERS Set use of computer players in leaderboard calculations.封锁或关上电脑的状况显示MINIMAP PING Show minimap ping for current player at location.以后玩家的小地图显示正告框MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT SHIELD POINTS Set shield points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的护盾MOVE LOCATION Center location labeled location on units owned by player at location.将一个特定区域移动到一个单位身上在一个特定区域内MOVE UNITS Move quantity units for player at location to destination.将玩家必定数量的单位由一个特定区域移动到另一个特定区域MUTE UNIT SPEECH Mute all non-trigger unit sounds for current player.封锁以后玩家一切非触发单位的声响ORDER Issue order to all units owned by player at location: order to destination.命令玩家的单位在从一个特定区域里移动.攻打.巡查到另一个特定区域PAUSE GAME Pause the game.暂停游戏PAUSE TIMER Pause the countdown timer.暂停倒计时PLAY WAV Play WAV file播放一段声响PRESERVE TRIGGER Preserve Trigger.循环口头以后触发REMOVE UNIT Remove all units for player.移除玩家一切单位REMOVE UNITS AT LOCATION Remove quantity units for player at location.移除玩家在特定区域里的必定数量的单位RUN AI SCRIPT Execute AI script script.运转一团体工默认RUN AI SCRIPT AT LOCATION Execute AI script script at location.在特定区域运转一团体工默认SET ALLIANCE STATUS Set Player to Ally status.设置以后玩家与另一个玩家同盟或和平SET COUNTDOWN TIMER Modify Countdown Timer: Set duration seconds.设置倒计时期间SET DEATHS Modify death counts for player: Set quantity for unit.设置玩家的死亡单位计数SET DOODAD STATE Set doodad state for units for player at location.特定区域里小物件的设置SET INVINCIBILITY Set invincibility for units owned by player at location设置特定区域里的玩家单位无敌SET MISSION OBJECTIVES Set Mission Objectives to: text.设定本关义务SET NEXT SCENARIO Load scenario after completion of current game.设定以后义务完结后读取的地图SET RESOURCES Modify resources for player: Set quantity resource.为玩家设定必定数量的资源SET SCORE Modify score for player: Set quantity points.设定玩家得分SET SWITCH Set switch.开关设置TALKING PORTRAIT Show unit talking to current player for duration milliseconds.为以后玩家显示单位肖像一段期间TRANSMISSION Send transmission to current player from unit at WAV transmission duration: Set number the following text: Text设置一段对话。
包含小地图上单位的地点显示,随同的声响及文字UNMUTE UNIT SPEECH Unmute all non-trigger unit sounds for current player.解除以后玩家一切非触发单位的声响的封锁UNPAUSE GAME Unpause the game.解除游戏暂停UNPAUSE TIMER Unpause the countdown timer.解除倒计时暂停VICTORY End scenario in victory for current player.以后玩家义务胜利WAIT Wait for duration milliseconds.期待一段期间(千分之一秒)(看5分钟后再接着看)条件满足了就会口头结果比如:条件:我至少杀了一团体(player 1 kill at least one any unit)结果:把我移动到监狱.(Move all units for player 1 at anywhere to 监狱.)
useAItosetprices
注释 How companies use AI to set prices 公司如何应用 AI 定价Many American shopkeepers hew to manufacturers recommended prices. A growing number, though, resort to more sophisticated pricing techniques. 许多美国的店主(在定价的时刻)仍遵照着制作商倡导批发价。
不过,越来越多的店主开局驳回更为复杂精细的定价形式。
Retailers have historically used rules of thumb, such as adding a fixed margin on top of costs or matching what competitors charge. 批发商过去不时采取阅历规律,比如,在老本的基础上参与固定的利润率,或许向竞争对手的不要钱看齐。
To gain an edge, shopkeepers have been turning to price-optimisation systems. 为了占据长处,店主们正在转向“多少钱提升系统”。
These predict how customers will respond to different pricing scenarios, and recommend those that maximise sales or profits. At their core are mathematical models that use oodles of transaction data to estimate price elasticities — how much demand increases as the price falls and vice versa — for thousands of products.*** Price-sensitive items can then be discounted and price-insensitive ones marked up. 这些系统能预测顾客对不同定价打算的反响,并且能介绍使销量或许利润最大化的打算。
多少钱提升系统的外围是数学模型,这些模型会针对不可胜数种产品,经常使用少量买卖数据来预计“多少钱弹性”——当多少钱降低时,需求量会参与多少;反之亦然。
而后,对多少钱敏感商品可以打折,对多少钱不敏感商品可以降价。
These systems are becoming cleverer thanks to advances in artificial intelligence (AI). Whereas older models used historical sales data to estimate price elasticities for individual items, the latest crop of AI-powered ones can spot patterns and relationships between multiple items. 因为人工默认(AI)的提高,这些系统正在变得越来越痴呆。
旧的模型只能经常使用历史开售数据对单种商品的多少钱弹性启动预算,而最新一批由 AI 驱动的系统能够发现多种商品之间联动的形式和相关。
Price-optimisation may make prices more volatile. Retailers are pricing faster today than they ever have before, says Matt Pavich of Revionics, a pricing-software firm. 多少钱提升或许会让多少钱动摇更为频繁。
“现如今,批发约定价比以往任何时刻都要快”,定价软件公司 Revionics 的员工马特·帕维奇说道。
What pricing systems do not do is leading inexorably to higher prices. Sysco, a big food distributor which rolled out new pricing software last year, is a case in point. 然而定价系统所做的并不是让多少钱总是往上走。
去年推出新定价软件的食物经销商 Sysco,就是一个例子。
The firm says the system allows it to lower prices on key value items — as price-sensitive bestsellers are known in the trade — and raise them on other products.*** It can thus increase profits by expanding sales while maintaining margins. That keeps investors content and shoppers sweet. 这家公司说,这个系统能让他们降低“主要价值商品”的多少钱——在贸易中多少钱敏感的滞销品被称为“主要价值商品”——同时提高其余商品的多少钱。
由此,这家公司可以在维持利润率不变的状况下扩展销量,从而参与盈利。
这样既让(公司)投资人满意,又让生产者开心。
主编:乐乐、Nancy 品控:XP 查看:Lucky 重点词汇 hew to (北美)保持、遵照 搭配短语:hew to a tradition 相关词汇:hew(v. (用斧头)砍、劈) 例句:The statues were hewn out of solid rock. resort to 求助于,采取(某种方法) 近义词:turn to sophisticated /səˈfɪstɪkeɪtɪd/ adj. 精细的,复杂的(因此能实现更复杂义务) 英文释义:intelligent or complex and therefore able to do complicated tasks rules of thumb 阅历规律,拇指规律 阅历规律指的是“仰仗阅历做事件”。
听说早期有阅历的木工工人,会用拇指当尺子,来测量木材的尺寸,起初“拇指规律”就用来代指“仰仗阅历做事件”的“阅历规律”。
阅历规律浸透在生存的方方面面。
比如,依照阅历,赶飞机要提早两个小时到机场。
As a rule of thumb, you should get to the airport two hours early.。
margin /ˈmɑːr.dʒɪn/ n. 利润;利润率;边缘,边界;页面的空白页;余地 同义词:profit margin 搭配短语:a gross margin of 45% on top of 在……的基础上 例句:On top of all his financial problems, his wife left him. 搭配短语:on top of the world(幸福到极点) edge /edʒ/ n. 长处,占下风;边缘 近义词:margin 搭配短语:gain an edge(占据长处) optimisation /ˌɑptəmɪˈzeʃən/ /ɑːp.təɪˈzeɪ.ʃən/ n. 提升、完善 相关词汇:optimise(v. 使完善) 搭配短语:to optimise the economic structure scenario /səˈner.i.oʊ/ n. 或许产生的状况,想象,打算 英文释义:a situation that could possibly happen 相关词汇:scene(n. 情形、现象) 近义词:plan oodles of 少量、很多 近义词:a lot of 近义词:oodles of money transaction /trænˈzæk.ʃən/ n. 买卖、买卖 词根词缀:trans-(转移) 例句:The bank charges for certain transactions. price elasticity 多少钱弹性 文明拓展:多少钱弹性是个经济学概念,示意“需求与多少钱之间的相关”。
比如:随着多少钱回升,需求会降低多少。
相关词汇:elasticity(n. 弹性) 相关词汇:elastic(adj. 有弹性的,有弹力的) 搭配短语:an elastic rope vice versa 反上来也一样,反之亦然 例句:Should I come to your house or vice versa? mark up 涨价,加价 例句:The umbrellas will be marked up during the wet season. 相关词汇:mark-up(n. 降价幅度) 例句:The retailers mark-up is 50%. advance /ədˈvæns/ n. 提高 词性拓展:advance(v. 行进,尤其是军队行进;提高) 例句:The troops advanced on the capital. 例句:Our knowledge is advancing all the time. a crop of 一群 相关词汇:crop(n. 一群;作物,庄稼) 搭配短语:next years crop of undergraduates AI-powered /ˌeɪˈaɪˈ paʊ.ɚd/ adj. 由 AI 驱动的 相关词汇:power(v. 为(装置)提供能源) 搭配短语:powered by X company volatile /ˈvɑː.lə.t̬əl/ /ˈvɒlətaɪl/ adj. 易变的,动乱不定的;(物质)易挥发的;不稳固的;性情多变的 搭配短语:volatile liquid 搭配短语:a volatile political situation inexorably /ˌɪnˈek.sər.ə/ adv. 无法顺从地 例句:Spending on health is growing inexorably. 相关词汇:inexorable(adj. 无法阻止的) 英文释义:impossible to stop or prevent distributor /dɪˈstrɪb.jə.t̬ɚ/ n. 分销商,经销商 相关词汇:distribute(v. 散发;分销) roll out 首次公展开出,(新产品)上市;铺开,展开 例句:The company will roll out its new product in May. a case in point 一个相关的例子 英文释义:a relevant example 近义词:an example in point content /kənˈtent/ adj. 满足的,满意的 词性拓展:content(n. 内容)
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