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触发器 星际争霸 地图编辑 (触发器星际争霸怎么用)

SEO技术 2024-10-17 25
触发器星际争霸怎么用

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星际争霸 地图编辑 触发器

1 . 主题: 星际争霸地图编辑手册先来引见一下StarEdit,简称SE是星际自带的一个编辑器配置比以往任何游戏的编辑器都片面Blizzard就是用SE做自己的义务关的有些人的SE用不了,请下载这个外面有2个dll文件,一个是光碟版的 一个是硬盘版的 做地图时用光碟版的,在浩方玩时用硬盘版的就行(用那个版就把那个改名为 ,放在星际目录下)附件: 1.08b的正版 立刻下载!SE可以支持8个玩家,每个玩家一个种族,须要一个开局地点能力保留(start location)。







这是基本知识,初学者都会,我就不说了如今来引见层(layer)层外面有好几个选项其余的大家都知道重点的是地点层(location)这是RPG地图无法缺少的选中地点层,你可以用鼠标拖一个框,外面就是地点了你可以给这个地点改名比如改成学校,家里。





这对前面要讲的触发器是有很大咨询的有的触发必定依赖地点而存在接着讲Force,玩家组队你可以把8个玩家分红4队还可以给每个队改名结盟就是这组玩家是盟友结盟胜利就是但一个玩家胜利,全组胜利恣意开局地点就是这组玩家的开局地点是随机的(其实是玩家随机)第3个要讲的是 Player Setting(玩家设定)它在player菜单下在这里,你可以设定玩家由谁表演是人(human),还是电脑(computer),还是中立的,(nautral)或是走近就可以变老自己的兵的(resuable)在unit的页面下,你可以设定那个玩家可以造什么兵无法以造什么兵在upgrade下,你可以设定玩家的初始更新资料和准许/制止玩家的某种更新Speical Ablities就是魔法设定了假设你了解了第一章的内容曾经有必定基础了可以开局进阶内容了如今讲的是RPG地图的外围内容--触发器(trigger)触发器有人说很难其实十分十分…………(此处省略N个十分)繁难任何一个反常人都可以了解小虫注:这个比咱们学的编程思维繁难了不止百倍阿触发器分3个局部执行人,条件,结果执行人随意写,只要一个触发和执行人无关(是结盟的触发)留意,假设你写 force 4 (第4组)而force 4你没有放一个玩家或有一团体类玩家,但他没参与游戏那么执行人为 force 4 的触发都不会执行(就是要有人或电脑来执行)条件有很多种ACCUMULATE Player accumulates quantity resources.该玩家积攒多少资源时ALWAYS Always.总是BRING Player brings quantity units to location.该玩家带多少单位到特定区域时COMMAND Player commands quantity units.该玩家管理多少单位时COMMAND THE LEAST Current player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST AT Current player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOST Current player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST AT Current player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMER Countdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHS Player has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIME Elapsed scenario time is duration game seconds.游戏期间通过多少秒时(游戏期间)HIGHEST SCORE Current player has highest score points.以后玩家得分最高时KILL Player kills quantity units.该玩家杀死必定数量的单位时LEAST KILLS Current player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCES Current player has least resources.以后玩家积攒资源起码时LOWEST SCORE Current player has lowest score points.以后玩家得分最低时MOST KILLS Current player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCES Current player has most resources.以后玩家积攒资源最多时NEVER Never. 从不OPPONENTS Player has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCORE Player score type score is quantity.该玩家得分是多少时SWITCH Switch is set.开关被设置或肃清时结果也有很多种CENTER VIEW Center view for current player at location.将画面转至某特定区域COMMENT Comment: comment.对触发器加以说明,使之便于浏览CREATE UNITS Create quantity unit at location for player在特定区域为玩家发明必定数量的单位CREATE UNITS WITH PROPERTIES Create quantityunit at location for player. Apply properties在特定区域为玩家发明必定数量的具备必定属性(如隐形,钻地等)的单位DEFEAT End scenario in defeat for current player.以后玩家义务失败DISPLAY TEXT MESSAGE Display for current player: text.为以后玩家显示一些交代文字DRAW End the scenario in a draw for all players.一切玩家平手GIVE UNITS TO PLAYER Give quantity units owned by player at location to player.将特定区域的一个玩家(前者)的必定数量的部队给另一个玩家(后者)KILL UNIT Kill all units for player.杀死玩家的一切单位KILL UNITS AT LOCATION Kill quantity units for player at location.杀死玩家的在特定区域的必定数量的单位LEADER BOARD (CONTROL ATLOCATION)Show Leader Board for most control of units at location. Display label: label显示目前特定区域里的单位管理状况LEADER BOARD (CONTROL)Show Leader Board for most control of unit. Display label: label显示目前单位管理状况LEADER BOARD (GREED)Show Greed Leader Board for player closest to accumulation of number ore and gas.显示目前总的资源搜集状况LEADER BOARD (KILLS)Show Leader Board for most kills of unit. Display label: label显示目前杀死单位的状况LEADER BOARD (POINTS)Show Leader Board for most points. Display label: label显示目前得分状况LEADER BOARD (RESOURCES)Show Leader Board for accumulation of most resource. Display label: label显示目前资源搜集状况LEADER BOARD GOAL(CONTROL AT LOCATION)Show Leader Board for player closest to control of number of units at location. Display label: label显示还需在特定区域里管理多少单位可达指标LEADER BOARD GOAL(CONTROL)Show Leader Board for player closest to control of number of unit. Display label: label显示还需管理多少单位可达指标LEADER BOARD GOAL (KILLS)Show Leader Board for player closest to number kills of unit. Display label: label显示还需杀死多少单位可达指标LEADER BOARD GOAL (POINTS)Show Leader Board for player closest to number points. Display label: label显示距离指标得分还差多少LEADER BOARD GOAL(RESOURCES)Show Leader Board for player closest to accumulation of number resource. Display label: label显示还需搜集资源可达指标LEADER BOARD COMPUTER PLAYERS Set use of computer players in leaderboard calculations.封锁或关上电脑的状况显示MINIMAP PING Show minimap ping for current player at location.以后玩家的小地图显示正告框MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT SHIELD POINTS Set shield points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的护盾MOVE LOCATION Center location labeled location on units owned by player at location.将一个特定区域移动到一个单位身上在一个特定区域内MOVE UNITS Move quantity units for player at location to destination.将玩家必定数量的单位由一个特定区域移动到另一个特定区域MUTE UNIT SPEECH Mute all non-trigger unit sounds for current player.封锁以后玩家一切非触发单位的声响ORDER Issue order to all units owned by player at location: order to destination.命令玩家的单位在从一个特定区域里移动.攻打.巡查到另一个特定区域PAUSE GAME Pause the game.暂停游戏PAUSE TIMER Pause the countdown timer.暂停倒计时PLAY WAV Play WAV file播放一段声响PRESERVE TRIGGER Preserve Trigger.循环执行以后触发REMOVE UNIT Remove all units for player.移除玩家一切单位REMOVE UNITS AT LOCATION Remove quantity units for player at location.移除玩家在特定区域里的必定数量的单位RUN AI SCRIPT Execute AI script script.运转一团体工智能RUN AI SCRIPT AT LOCATION Execute AI script script at location.在特定区域运转一团体工智能SET ALLIANCE STATUS Set Player to Ally status.设置以后玩家与另一个玩家同盟或和平SET COUNTDOWN TIMER Modify Countdown Timer: Set duration seconds.设置倒计时期间SET DEATHS Modify death counts for player: Set quantity for unit.设置玩家的死亡单位计数SET DOODAD STATE Set doodad state for units for player at location.特定区域里小物件的设置SET INVINCIBILITY Set invincibility for units owned by player at location设置特定区域里的玩家单位无敌SET MISSION OBJECTIVES Set Mission Objectives to: text.设定本关义务SET NEXT SCENARIO Load scenario after completion of current game.设定以后义务完结后读取的地图SET RESOURCES Modify resources for player: Set quantity resource.为玩家设定必定数量的资源SET SCORE Modify score for player: Set quantity points.设定玩家得分SET SWITCH Set switch.开关设置TALKING PORTRAIT Show unit talking to current player for duration milliseconds.为以后玩家显示单位肖像一段期间TRANSMISSION Send transmission to current player from unit at WAV transmission duration: Set number the following text: Text设置一段对话。

包含小地图上单位的地点显示,随同的声响及文字UNMUTE UNIT SPEECH Unmute all non-trigger unit sounds for current player.解除以后玩家一切非触发单位的声响的封锁UNPAUSE GAME Unpause the game.解除游戏暂停UNPAUSE TIMER Unpause the countdown timer.解除倒计时暂停VICTORY End scenario in victory for current player.以后玩家义务胜利WAIT Wait for duration milliseconds.期待一段期间(千分之一秒)(看5分钟后再接着看)条件满足了就会执行结果比如:条件:我至少杀了一团体(player 1 kill at least one any unit)结果:把我移动到监狱.(Move all units for player 1 at anywhere to 监狱.)

星际争霸

先来引见一下StarEdit,简称SE是星际自带的一个编辑器配置比以往任何游戏的编辑器都片面Blizzard就是用SE做自己的义务关的有些人的SE用不了,请下载这个外面有2个dll文件,一个是光碟版的 一个是硬盘版的 做地图时用光碟版的,在浩方玩时用硬盘版的就行(用那个版就把那个改名为 ,放在星际目录下)1。

08b的正版SE可以支持8个玩家,每个玩家一个种族,须要一个开局地点能力保留(start location)。







这是基本知识,初学者都会,我就不说了如今来引见层(layer)层外面有好几个选项其余的大家都知道重点的是地点层(location)这是RPG地图无法缺少的选中地点层,你可以用鼠标拖一个框,外面就是地点了你可以给这个地点改名比如改成学校,家里。





这对前面要讲的触发器是有很大咨询的有的触发必定依赖地点而存在接着讲Force,玩家组队你可以把8个玩家分红4队还可以给每个队改名结盟就是这组玩家是盟友结盟胜利就是但一个玩家胜利,全组胜利恣意开局地点就是这组玩家的开局地点是随机的(其实是玩家随机)第3个要讲的是 Player Setting(玩家设定)它在player菜单下在这里,你可以设定玩家由谁表演是人(human),还是电脑(computer),还是中立的,(nautral)或是走近就可以变老自己的兵的(resuable)在unit的页面下,你可以设定那个玩家可以造什么兵无法以造什么兵在upgrade下,你可以设定玩家的初始更新资料和准许/制止玩家的某种更新Speical Ablities就是魔法设定了假设你了解了第一章的内容曾经有必定基础了可以开局进阶内容了如今讲的是RPG地图的外围内容--触发器(trigger)触发器有人说很难其实十分十分…………(此处省略N个十分)繁难任何一个反常人都可以了解触发器分3个局部执行人,条件,结果执行人随意写,只要一个触发和执行人无关(是结盟的触发)留意,假设你写 force 4 (第4组)而force 4你没有放一个玩家或有一团体类玩家,但他没参与游戏那么执行人为 force 4 的触发都不会执行(就是要有人或电脑来执行)条件有很多种ACCUMULATE Player accumulates quantity resources.该玩家积攒多少资源时ALWAYS Always.总是BRING Player brings quantity units to location.该玩家带多少单位到特定区域时COMMAND Player commands quantity units.该玩家管理多少单位时COMMAND THE LEAST Current player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST AT Current player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOST Current player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST AT Current player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMER Countdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHS Player has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIME Elapsed scenario time is duration game seconds.游戏期间通过多少秒时(游戏期间)HIGHEST SCORE Current player has highest score points.以后玩家得分最高时KILL Player kills quantity units.该玩家杀死必定数量的单位时LEAST KILLS Current player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCES Current player has least resources.以后玩家积攒资源起码时LOWEST SCORE Current player has lowest score points.以后玩家得分最低时MOST KILLS Current player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCES Current player has most resources.以后玩家积攒资源最多时NEVER Never. 从不OPPONENTS Player has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCORE Player score type score is quantity.该玩家得分是多少时SWITCH Switch is set.开关被设置或肃清时(缓缓看,3分钟后再看上方)结果也有很多种CENTER VIEW Center view for current player at location.将画面转至某特定区域COMMENT Comment: comment.对触发器加以说明,使之便于浏览CREATE UNITS Create quantity unit at location for player在特定区域为玩家发明必定数量的单位CREATE UNITS WITH PROPERTIES Create quantityunit at location for player. Apply properties在特定区域为玩家发明必定数量的具备必定属性(如隐形,钻地等)的单位DEFEAT End scenario in defeat for current player.以后玩家义务失败DISPLAY TEXT MESSAGE Display for current player: text.为以后玩家显示一些交代文字DRAW End the scenario in a draw for all players.一切玩家平手GIVE UNITS TO PLAYER Give quantity units owned by player at location to player.将特定区域的一个玩家(前者)的必定数量的部队给另一个玩家(后者)KILL UNIT Kill all units for player.杀死玩家的一切单位KILL UNITS AT LOCATION Kill quantity units for player at location.杀死玩家的在特定区域的必定数量的单位LEADER BOARD (CONTROL ATLOCATION)Show Leader Board for most control of units at location. Display label: label显示目前特定区域里的单位管理状况LEADER BOARD (CONTROL)Show Leader Board for most control of unit. Display label: label显示目前单位管理状况LEADER BOARD (GREED)Show Greed Leader Board for player closest to accumulation of number ore and gas.显示目前总的资源搜集状况LEADER BOARD (KILLS)Show Leader Board for most kills of unit. Display label: label显示目前杀死单位的状况LEADER BOARD (POINTS)Show Leader Board for most points. Display label: label显示目前得分状况LEADER BOARD (RESOURCES)Show Leader Board for accumulation of most resource. Display label: label显示目前资源搜集状况LEADER BOARD GOAL(CONTROL AT LOCATION)Show Leader Board for player closest to control of number of units at location. Display label: label显示还需在特定区域里管理多少单位可达指标LEADER BOARD GOAL(CONTROL)Show Leader Board for player closest to control of number of unit. Display label: label显示还需管理多少单位可达指标LEADER BOARD GOAL (KILLS)Show Leader Board for player closest to number kills of unit. Display label: label显示还需杀死多少单位可达指标LEADER BOARD GOAL (POINTS)Show Leader Board for player closest to number points. Display label: label显示距离指标得分还差多少LEADER BOARD GOAL(RESOURCES)Show Leader Board for player closest to accumulation of number resource. Display label: label显示还需搜集资源可达指标LEADER BOARD COMPUTER PLAYERS Set use of computer players in leaderboard calculations.封锁或关上电脑的状况显示MINIMAP PING Show minimap ping for current player at location.以后玩家的小地图显示正告框MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNT Add at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTS Set hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNT Set resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT SHIELD POINTS Set shield points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的护盾MOVE LOCATION Center location labeled location on units owned by player at location.将一个特定区域移动到一个单位身上在一个特定区域内MOVE UNITS Move quantity units for player at location to destination.将玩家必定数量的单位由一个特定区域移动到另一个特定区域MUTE UNIT SPEECH Mute all non-trigger unit sounds for current player.封锁以后玩家一切非触发单位的声响ORDER Issue order to all units owned by player at location: order to destination.命令玩家的单位在从一个特定区域里移动.攻打.巡查到另一个特定区域PAUSE GAME Pause the game.暂停游戏PAUSE TIMER Pause the countdown timer.暂停倒计时PLAY WAV Play WAV file播放一段声响PRESERVE TRIGGER Preserve Trigger.循环执行以后触发REMOVE UNIT Remove all units for player.移除玩家一切单位REMOVE UNITS AT LOCATION Remove quantity units for player at location.移除玩家在特定区域里的必定数量的单位RUN AI SCRIPT Execute AI script script.运转一团体工智能RUN AI SCRIPT AT LOCATION Execute AI script script at location.在特定区域运转一团体工智能SET ALLIANCE STATUS Set Player to Ally status.设置以后玩家与另一个玩家同盟或和平SET COUNTDOWN TIMER Modify Countdown Timer: Set duration seconds.设置倒计时期间SET DEATHS Modify death counts for player: Set quantity for unit.设置玩家的死亡单位计数SET DOODAD STATE Set doodad state for units for player at location.特定区域里小物件的设置SET INVINCIBILITY Set invincibility for units owned by player at location设置特定区域里的玩家单位无敌SET MISSION OBJECTIVES Set Mission Objectives to: text.设定本关义务SET NEXT SCENARIO Load scenario after completion of current game.设定以后义务完结后读取的地图SET RESOURCES Modify resources for player: Set quantity resource.为玩家设定必定数量的资源SET SCORE Modify score for player: Set quantity points.设定玩家得分SET SWITCH Set switch.开关设置TALKING PORTRAIT Show unit talking to current player for duration milliseconds.为以后玩家显示单位肖像一段期间TRANSMISSION Send transmission to current player from unit at WAV transmission duration: Set number the following text: Text设置一段对话。

包含小地图上单位的地点显示,随同的声响及文字UNMUTE UNIT SPEECH Unmute all non-trigger unit sounds for current player.解除以后玩家一切非触发单位的声响的封锁UNPAUSE GAME Unpause the game.解除游戏暂停UNPAUSE TIMER Unpause the countdown timer.解除倒计时暂停VICTORY End scenario in victory for current player.以后玩家义务胜利WAIT Wait for duration milliseconds.期待一段期间(千分之一秒)(看5分钟后再接着看)条件满足了就会执行结果比如:条件:我至少杀了一团体(player 1 kill at least one any unit)结果:把我移动到监狱.(Move all units for player 1 at anywhere to 监狱.)星际RPG地图制造(三)AI的经常使用首先大家应该知道的是AI脚本有两大类:1.是无分位置(Location,以下内容不作解释)的AI脚本2.是在指定位置运转的AI脚本先讲第一种吧:它的Actions是Run AI Script,其中有三项 all unit on strategic suicide missions:是一种有计谋的屠戮执行!会把自己的兵力像是开扁似的全叫去打(只需去获取的中央),直至或者被杀到的死敌(包含以其和平的电脑玩家!以下内容不作解释)全死或自己部队全死,否则就不停的杀杀杀! all unit on random suicide missions:像是没用经常使用任何AI时一样,但警觉范畴显著更大。

computer player rescue passive:就是让该Player进入被缓救形态(就是你走前去就会参与的那种),繁难地说该Player的Control(Player/Setting.....)变了Rescuable。

第二种的AI有很多!但其实大抵分以下几类:1.(种族省略)Custom level:星际旧版本(非血战)的建造基地AI,简直没有进攻性。

2.还有Zerg/Terran/Protoss Campaign Easy/Medium/Difficult/Insane以下是各难度等级的引见:Easy:低级的开展和进攻AI,普通用来设计系列地图的初始关。

Medium:中等级别的开展和进攻AI,比Easy更知道开展,会造更多的兵种,在系列地图中,头几关会用得着。

Difficult:普通与玩单人形式的AI差不了多少,大家心知,所以不作引见。

Insane:有弱智和疯狂的意思,只会疯狂地造兵和开展,有频密的进攻而且所用兵种一次性比一次性初级的!但普通是以量取胜,且不死掉原有的低级兵种就不会想到去开展初级的,所以弱智,但当魔法和高兵种出现时意外难对付!有时还发傻似的乱打,假设基地大而又少防卫私事的话,呵呵...等享福吧。

还有一个特意的难度(其实不是难度等级):Area town:只采矿,简直不开展和造兵的AI!假设用于设置义务中电脑的分基地的AI的话就十分有用(这才是真正用途)。

注:加了Expansion字眼的AI是指以血战为基础的AI,若用没有Expansion一词的AI将不造血战的新兵种(如医生之类)和不更新新的科技(如大象的速度和皮+2的更新)!当然用来有Expansion字眼的AI文件会存为SCX文件。

设置联盟形态AI脚本:Set player to(*形态)*Enemy:以Player为敌;*Ally:以Player为盟。

注:这种AI与Actaion中的Set alliance status有必由之路之效(然而并非齐全一样)!value this Area higher:使电脑玩家在所用之处放兵力防卫,普通是让电脑看管关键中央或修建的AI。

Enter closest bunker:所用之处的Terran人智能进入最近的堡垒。

还有就是进出运输工具(各族的)(*举措)Transport:*Enter:陆地兵种们会进入该位置的运输工具;*Exit:雷同,这个AI会使运输工具里的东东进去。

注:Enter closest bunker和Enter/Exit Transport,还有Set player to Enemy/ally是可用在人类(Human)玩家上的。

怎样能力使电脑有好的作战AI呢?留意以下几点:1.假设让电脑白手起家的话只是将位置放在总部上即可以,然而要记住Zerg要给1个Overlord!2.假设扫尾电脑玩家有相当范畴的基地就把位置简直笼罩整个基地较好。

3.假设要一个Super电脑,可帮它设一个舞弊板机,例如:Conditions:-AlwayActions:-Modify resources for Current Player:Set 5000 Ore and Gas-Preserve trigger这样电脑就有用不尽的资源,呵呵.......4.别让电脑在Anywhere运转AI不然(发疯的采矿)......而且在运转AI的板机前面不要加Preserve trigger-狂造总部!!!还不能让一个电脑在二个有必定距离的中央用两个AI脚本!不然,它的工兵会跑个不停。

呵呵,但可在分基地处用Campaign Area Town星际RPG地图制造教程(四)开关的经常使用这回给大家讲讲Switch的经常使用,究竟什么是Switch?很繁难,就是“开关”的意思,更可作“记号”来了解。

如今先渐渐无关Switch板机中的几个知识点:首先是Switch Action里的几个形态:相当于咱们把开关关上。

:和Set雷同,就是把开关封锁。

:Set与Clear间形态的切换,就是说原本是Set的形态,Toggle出现后就变成Clear了。

反上来一样。

:随机,就是让电脑选用是Set还是Clear,然而Toggle就不知道了,可用来搞RPG的“踩地雷”。

总共有256个开关!! 不会不够用了吧?呵呵,但用起来怎样搞得清哪个打哪个?这就有了Rename配置,你可以用它来为你的Switch#改名,就不会搞错啦!呵呵!有了这些配置就可制造一些秩序显明的地图板机。

比如要做一个先是让玩家挑难度,再让玩家选种族的地图,只用3个位置(Location),一团体族平民(Civilian),怎样能力做到两个步骤有先后清楚之后呢?这里举一例:先作三个位置区分叫Easy-Zerg,Medium-Terran,Hard-Protoss(这是用来繁难记忆,其实称号随意好记就行),再作一个叫Civilian的位置(在该位置创立Terran Civilian)。

假设依据上述条件,不用“开关”即“Switch”,挑难度与选种族的步骤就会重复,很费事!若经常使用“Switch”疑问就好处置了(假设Player1是Human玩家,Player2为Computer且为Zerg):Player:-Player2Conditions:-Player1 bring last 1 Terran Civilian to “Easy-Zerg”Actions:-Execute AI Script“Zerg Campaign Easy”At location“(你所选用给Player2的位置)”- Set “Switch1”(用哪个都次要好记就行,也可用“Rename...”项改个好记的名字给它)-Remove 1 Terran Civilian for playe1 at“Easy-Zerg”-Create I Terran Civilian at “Terran Civilian”这样就成功了第一步,下一步是挑种族了,再创立一个Civilian,再设:Player:-player1Conditions:-Player1 bring last 1 Terran Civilian to “Easy-Zerg”-“Switch1”(就是上一个板机中Actions里Set的那一个)is setActions:-Create 1 Zerg Hatchery at “(你设哪就哪)”for Player1在这里我是把“Switch1”作为“开关”,只需第一个板机出现了我就把“开关”关上,让地图搞清楚第一和第二个板机的先后。

这只是繁难的引见,所以其余的就不逐一细讲。

再举一例:我设一个狗狗赛跑较量(来回走),如何证明某玩家曾经抵达转弯点位置才回到终点呢?看看吧:设起跑位置是Start,中转点是Turn,Player1,Player2都为Human玩家。

先是:Player:-Player1Conditions:-Current player bring last 1 (Zergling)to“Turn”Actions:-Set “Turned”(我把我选的Switch 用Rename项从命名为Turned了)第二步:就设:Player:-Player1Conditions:-Current player bring last 1(你选用的Unit)to “Start”(来回一次性了)-“Turned”is setActions:-End Scenario in victory for current player(胜利板机Victory)在这里我用“Switch”为赛跑者能否去过转弯点(叫“Turn”的那个位置)作下了记号,只需玩家去过转弯点,“Turned”就Set了,而这是胜利的板机(第二步设的那个板机)的出现条件之一。

如此每个玩家设一次性,一个赛跑较量就基本完工了!假设花点心理,可作一个越野赛地图,假设你做到了,就以本小组的那个美洲豹组长联系(最好找我,他都很忙!呵呵……)总之,Switch可将一个甚至少个事情的放生作下“记号”,而后就可作为无利的条件,帮忙你做出更好的地图!星际RPG的一些名词解释==RPG==原指 Use Map Setting 地图中的角色表演类地图,起初词义扩展为有UMS地图了经典地图:king of survival ,星际自带义务关, Diablo, Padoraths Return,Doom Quest 2.92,水龙传说,DBZ系列(龙珠),光芒之剑RPG地图下载:就是 Use Map Setting 形式,在建关的调速上方==Blood==UMS地图中的一种,特色是会始终出现兵,看谁杀的多经典地图:zealot blood, zone control 系列,Pok閙on Bros NEW EVOLUTIONS!Blood地图下载:地图的一种,又叫小狗地图,特色就是管理小狗,规避风险,抵达目的地经典地图:ICE Bound,eye bound,TV bound,Mirror 地图下载:地图的一种,就是进攻地图,特色就是阻止死敌跑到终点经典地图:Star Photon Defense ,Tower Defense 系列,Tankders80%,Turret Defense 系列,BUILD HIGH DEENCE,Ultimate Cannon DefenseDefense地图下载:地图的一种,就是微操地图,特色就是会给你和死敌一些兵你要以弱胜强,是一种技巧性很强的地图经典地图:很多,都很经典,自己看吧Micro地图下载:指的是另类的UMS地图,如SCV Football,排球,27bug(这是引见1.08版的bug的地图)ETC地图下载:地图工具引见==SE:星际自带的地图编辑器 StarEditSCXE:德国出的超强编辑器 StarCraft X-tra EditorSCMD:一个可以做一些特效的编辑器 SCMDraftSF:一个超级变态的编辑器,但也不稳固 StarForgeESE:比SE强一点的增强版,国际有很多网站有 Emerald StarEdit零更新,零造兵期间的制造其实假设你以前游戏改多了就会了解“下限”,这一点当年我改仙剑是就发现了。

星际雷同,任何数据都有下限,要看它贮存在内存中所占的16进制字节数,单字节贮存的数据下限为255,(由此可只星际中是以单字节贮存角色等级数的,所以人物最多只能升到255 级,想再高用什么修正器也是回天乏数了。

除非咨询“暴雪”请他们把游戏程序改写。

:P) 双字节是 ,(举个例子,我的一张地图中升第 129 级时须要消耗 水晶,而升第 130 级时突然降为 436 个水晶,咱们把这叫做升翻版了,过后我设置的更新基础是消耗 1000 水晶,每升一级多消耗 500 水晶,如今大家明确是什么要素了吧。

)而更新期间比拟不凡,通过我的屡次测试,它的下限居然是 4369 !好了,如今咱们了解了数据的下限,也知道一旦超越这个下限,数值会前往原点,那么是不是说咱们输入的数据正好超越下限加1,数据就会前往 0 呢?置信很多好友在读到上段就想到了这点了吧,请置信你的推测,由于实践状况确实如此!好了,假设你够痴呆,上方的话就不用看了,和你心中想的是一样的。

为了防止在地图编辑器中更新期间累积那一项输入“0”后点确认时系统智能前往“1”,请输入数据“4370”后点确认〉存盘。

下一步就去测试一下你可爱的地图吧~,要是你把更新基础期间也调成了“0”的话…… 呵呵~“operation cwal”的觉得悉道吧~~~~减少背景音乐您或者很青睐星际争霸的背景音乐,然而在编辑战斗的环节中您也可以参与自己青睐的背景音乐。

这一点是毫无不懂的,然而好多玩家在这个环节中遇到了好多费事。

您不要灰心,只需您看完这篇文章就会轻而易举的处置您的疑问,刚入门的初学者也可以学会经常使用这项初级技巧。

要播放背景音乐,只需运行到“PLAY WAV“ ACTION即可。

例如:Owner:- Human playerCondition:- AlwaysAction:- Play ’’- Wait for (你的背景音乐的长度) milliseconds.- Preserve Trigger爆炸与触动成果的成功by kink 星际学园好莱坞的大片给咱们带来的震撼成果少不了成吨的火药的铺垫。

反观咱们自己编的地图,怎样看怎样少了点火药味,不够抚慰。

想让自己的义务暴躁一点,雷同少不了爆炸和触动的成果。

怎样做?原理很繁难: 发生一个Terran的机械单位并立刻杀死它。

这样就有了爆炸成果了。

不停地Center View 2个错开一点的区域(Location)就获取了触动成果。

1.爆炸成果第一步 要定义一家电脑,并且和玩家眷于不同的联盟。

这样该电脑的隐型单位咱们就看不到了。

咱们假定该玩家为Player8。

第二步 定义几个分

星际争霸地图编辑器的疑问,有分啊!

触发中可选用的条件ACCUMULATEPlayer accumulates quantity resources.特定玩家积攒多少资源时ALWAYS总是BRINGPlayer brings quantity units to location.指定玩家带多少单位到特定区域时COMMANDPlayer commands quantity units.该玩家管理多少单位时COMMAND THE LEASTCurrent player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST ATCurrent player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOSTCurrent player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST ATCurrent player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMERCountdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHSPlayer has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIMEElapsed scenario time is duration game seconds.(游戏期间)通过多少秒时HIGHEST SCORECurrent player has highest score points.以后玩家得分最高时KILLPlayer kills quantity units.该玩家杀死必定数量的单位时LEAST KILLSCurrent player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCESCurrent player has least resources.以后玩家积攒资源起码时LOWEST SCORECurrent player has lowest score points.以后玩家得分最低时MOST KILLSCurrent player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCESCurrent player has most resources.以后玩家积攒资源最多时NEVER从不OPPONENTSPlayer has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCOREPlayer score type score is quantity.该玩家得分是多少时SWITCHSwitch is set.开关被设置或肃清时触发中可选用的条件ACCUMULATEPlayer accumulates quantity resources.特定玩家积攒多少资源时ALWAYS总是BRINGPlayer brings quantity units to location.指定玩家带多少单位到特定区域时COMMANDPlayer commands quantity units.该玩家管理多少单位时COMMAND THE LEASTCurrent player commands the least units.以后玩家起码管理多少单位时COMMAND THE LEAST ATCurrent player commands the least units at location.以后玩家在特定区域起码管理多少单位时COMMAND THE MOSTCurrent player commands the most units.以后玩家最多管理多少单位时COMMAND THE MOST ATCurrent player commands the most units at location.以后玩家在特定区域最多管理多少单位时COUNTDOWN TIMERCountdown timer is duration game seconds.游戏期间倒数计时多少秒时DEATHSPlayer has suffered quantity deaths of unit.该玩家损失多少单位时ELAPSED TIMEElapsed scenario time is duration game seconds.(游戏期间)通过多少秒时HIGHEST SCORECurrent player has highest score points.以后玩家得分最高时KILLPlayer kills quantity units.该玩家杀死必定数量的单位时LEAST KILLSCurrent player has least kills of unit.以后玩家杀死单位起码时LEAST RESOURCESCurrent player has least resources.以后玩家积攒资源起码时LOWEST SCORECurrent player has lowest score points.以后玩家得分最低时MOST KILLSCurrent player has most kills of unit.以后玩家杀死单位最多时MOST RESOURCESCurrent player has most resources.以后玩家积攒资源最多时NEVER从不OPPONENTSPlayer has quantity opponents remaining in the game.该玩家在游戏领有多少对手时SCOREPlayer score type score is quantity.该玩家得分是多少时SWITCHSwitch is set.开关被设置或肃清时触发中可选用的结果CENTER VIEWCenter view for current player at location.将画面转至某特定区域COMMENTComment: comment.对触发器加以说明,使之便于浏览CREATE UNITSCreate quantity unit at location for player在特定区域为玩家发明必定数量的单位CREATE UNITS WITH PROPERTIESCreate quantity unit at location for player Apply properties在特定区域为玩家发明必定数量的具备必定属性(如隐形,钻地等)的单位DEFEATEnd scenario in defeat for current player.以后玩家义务失败DISPLAY TEXT MESSAGEDisplay for current player: text.为以后玩家显示一些交代文字DRAWEnd the scenario in a draw for all players.一切玩家平手GIVE UNITS TO PLAYERGive quantity units owned by player at location to player.将特定区域的一个玩家(前者)的必定数量的部队给另一个玩家(后者)KILL UNITKill all units for player.杀死玩家的一切单位KILL UNITS AT LOCATIONKill quantity units for player at location.杀死玩家的在特定区域的必定数量的单位LEADER BOARD (CONTROL ATLOCATION)Show Leader Board for most control of units at location. Display label: label显示目前特定区域里的单位管理状况LEADER BOARD (CONTROL)Show Leader Board for most control of unit. Display label: label显示目前单位管理状况LEADER BOARD (GREED)Show Greed Leader Board for player closest to accumulation of number ore and gas.显示目前总的资源搜集状况LEADER BOARD (KILLS)Show Leader Board for most kills of unit. Display label: label显示目前杀死单位的状况LEADER BOARD (POINTS)Show Leader Board for most points. Display label: label显示目前得分状况LEADER BOARD (RESOURCES)Show Leader Board for accumulation of most resource. Display label: label显示目前资源搜集状况LEADER BOARD GOAL(CONTROL AT LOCATION)Show Leader Board for player closest to control of number of units at location. Display label: label显示还需在特定区域里管理多少单位可达指标LEADER BOARD GOAL(CONTROL)Show Leader Board for player closest to control of number of unit. Display label: label显示还需管理多少单位可达指标LEADER BOARD GOAL (KILLS)Show Leader Board for player closest to number kills of unit. Display label: label显示还需杀死多少单位可达指标LEADER BOARD GOAL (POINTS)Show Leader Board for player closest to number points. Display label: label显示距离指标得分还差多少LEADER BOARD GOAL(RESOURCES)Show Leader Board for player closest to accumulation of number resource. Display label: label显示还需搜集资源可达指标LEADER BOARD COMPUTER PLAYERSSet use of computer players in leaderboard calculations.封锁或关上电脑的状况显示MINIMAPPING Show minimap ping for current player at location.以后玩家的小地图显示正告框MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNTAdd at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTSSet hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNTSet resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT HANGAR COUNTAdd at most quantity to hangar for quantity units at location owned by player.修正特定区域里必定数量的玩家管理单位的弹药(如航母,金甲虫)MODIFY UNIT HIT POINTSSet hit points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的生命值MODIFY UNIT RESOURCE AMOUNTSet resource amount for quantity resource sources owned by player at location to quantity.修正特定区域里必定数量的玩家管理单位的能量MODIFY UNIT SHIELD POINTSSet shield points for quantity units owned by player at location to percent%.修正特定区域里必定数量的玩家管理单位的护盾MOVE LOCATIONCenter location labeled location on units owned by player at location.将一个特定区域移动到(在一个特定区域内的)某个单位身上MOVE UNITSMove quantity units for player at location to destination.将玩家必定数量的单位由一个特定区域移动到另一个特定区域MUTE UNIT SPEECHMute all non-trigger unit sounds for current player.封锁以后玩家一切非触发单位的声响ORDERIssue order to all units owned by player at location: order to destination.命令玩家的单位在从一个特定区域里移动.攻打.巡查到另一个特定区域PAUSE GAMEPause the game.暂停游戏PAUSE TIMERPause the countdown timer.暂停倒计时PLAY WAVPlay WAV file播放一段声响PRESERVE TRIGGER循环执行以后触发REMOVE UNITRemove all units for player.移除玩家一切单位REMOVE UNITS AT LOCATIONRemove quantity units for player at location.移除玩家在特定区域里的必定数量的单位RUN AI SCRIPTExecute AI script script.运转一团体工智能RUN AI SCRIPT AT LOCATIONExecute AI script script at location.在特定区域运转一团体工智能SET ALLIANCE STATUSSet Player to Ally status.设置以后玩家与另一个玩家同盟或和平SET COUNTDOWN TIMERModify Countdown Timer: Set duration seconds.设置倒计时期间SET DEATHSModify death counts for player: Set quantity for unit.设置玩家的死亡单位计数SET DOODAD STATESet doodad state for units for player at location.特定区域里小物件的设置SET INVINCIBILITYSet invincibility for units owned by player at location设置特定区域里的玩家单位无敌SET MISSION OBJECTIVESSet Mission Objectives to: text.设定本关义务SET NEXT SCENARIOLoad scenario after completion of current game.设定以后义务完结后读取的地图SET RESOURCESModify resources for player: Set quantity resource.为玩家设定必定数量的资源SET SCOREModify score for player: Set quantity points.设定玩家得分SET SWITCHSet switch.开关设置TALKING PORTRAITShow unit talking to current player for duration milliseconds.为以后玩家显示单位肖像一段期间TRANSMISSIONSend transmission to current player from unit at WAV transmission duration: Set number the following text: Text设置一段对话。包含小地图上单位的地点显示,随同的声响及文字UNMUTE UNIT SPEECHUnmute all non-trigger unit sounds for current player.解除以后玩家一切非触发单位的声响的封锁UNPAUSE GAMEUnpause the game.解除游戏暂停UNPAUSE TIMERUnpause the countdown timer.解除倒计时暂停VICTORYEnd scenario in victory for current player.以后玩家义务胜利WAITWait for duration milliseconds.期待一段期间(千分之一秒)

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